Australia’s Western Sydney University (WSU), in collaboration with ProQuest, announced on February 12 that it will begin providing first-year students with no-cost access to digital textbooks through WSU’s library.
Many libraries work with local cultural institutions to provide patrons with free or reduced-cost access. These print passes can be checked out in-house by patrons just like other resources, complete with circulation limits, due dates, and fines. Some software companies are simplifying pass management with web-based tools to help patrons discover and check out museum passes and event tickets or make reservations.
To support the changing needs of faculty and students researching mass media, popular culture, and video games, the University of North Texas (UNT) Media Library, Denton, began developing a game collection in 2009. This collection first included console games and in-house access to gaming PCs and then grew to include tabletop games in 2010. Because virtual reality (VR) headsets and devices are a natural fit, we included VR equipment on our wish list until 2015, when we finally had funding for an Oculus Rift DK2 ($350).
Leveraging TV white space (TVWS)—unused, license-exempt portions of the radio spectrum that have been traditionally allocated to television broadcasters—could expand broadband Internet access in rural areas. The San Jose State University (SJSU) School of Information, in partnership with the Gigabit Libraries Network (GLN), has been assessing ways to do so through the Libraries WhiteSpace Project.
“I already feel behind. I’m not an early adopter and do not want to be. Is there a place for those not drawn to the newest and shiniest tech?” read an email from an LIS student expressing concern about finding her way through the discussions and applications of emerging technologies in the field. There is a place for you, I replied, but it requires shifting perspective a bit and looking beyond technology.
On November 18–20, the American Museum of Natural History (AMNH) hosted “Hack the Stacks,” a solution-building event where over 100 developers, programmers, and others with a passion for computer science worked overnight to develop innovative solutions for the challenges faced by modern libraries and archives. The goal was to animate, organize, and enable greater access to the increasing body of digitized content produced by the AMNH Library.