November 16, 2017

Digital Inclusion Week at SFPL | Field Reports

While working as an NTEN/Google Fiber Digital Inclusion Fellow at the San Francisco Public Library (SFPL), I observed a profound digital disparity in the Bay Area, despite it being the center of technology innovation. In an effort to bridge the divide, we partnered with community organizations to host the first San Francisco Digital Inclusion Week (DIW) in May 2017.

The Chatty Librarians: Podcasting | Field Reports

Library staff are the folks who love to talk about books. The more people we reach and can inspire, the happier we are. We also love to talk about libraries and their place in our society and share ideas about how to make libraries a better place for our users.

Digital Inclusion in Topeka | Field Reports

At the Topeka & Shawnee County Public Library (TSCPL), KS, we call our website our digital offerings and our social media channels our “digital branch,” and we want everyone in Shawnee County to be able to access the digital content and the services the library offers to its customers.

OPeri Publishing Platform | Field Reports

Some time ago, while I was working at a small state university, the library was approached by the English department, asking if we knew of some way of putting their biannual student journal online. This publication had been coming out periodically for approximately 15 years and contained essays, poetry, and short stories written by graduate and undergraduate students. Faculty occasionally assigned articles from it as required reading.

Streaming Story Times | Field Reports

Do you want to web stream your story times? The Youth Services Department at the Fayetteville Public Library, AR, hoped to make these events available to parents and children who couldn’t get to the library, and our patrons’ response has been fantastic!

Introducing VR | Field Reports

To support the changing needs of faculty and students researching mass media, popular culture, and video games, the University of North Texas (UNT) Media Library, Denton, began developing a game collection in 2009. This collection first included console games and in-house access to gaming PCs and then grew to include tabletop games in 2010. Because virtual reality (VR) headsets and devices are a natural fit, we included VR equipment on our wish list until 2015, when we finally had funding for an Oculus Rift DK2 ($350).

VHS Copyright and Due Diligence | Field Reports

In the mid-1970s, the advent of the VHS format revolutionized the ability of libraries to collect and loan film. Now, collections developed during the 25-plus years of the format’s dominance present an impending crisis.

Gig City Music | Field Reports

During Chattanooga’s StartUp Week, October 3–7, the Chattanooga Public Library (CPL) hosted a long-distance music collaboration between the visiting international OneBeat Fellows, the world’s foremost music diplomacy program, and the Miami, FL–based Fellows of the New World Symphony, America’s Orchestral Academy. Using the ultra-high-speed connectivity of Internet 2 and low latency (LOLA) software inside the library, the long-distance live event was one of a kind, featuring young gifted musicians from all over the world in both locations performing together while more than 700 miles apart.

Flipped Classroom Tech Teaching | Field Reports

A few weeks ago, the Skokie Public Library (SPL) finished its four-week “Cracking the HTML Code: Build Your Own Website” program using a MOOC/flipped classroom mashup. Now in its fourth iteration, this class has had successes, failures, and everything in between. Needless to say, we’ve learned a lot about what works and what doesn’t.

Preschool STEM Lab | Field Reports

Children are naturally curious about the world around them. Science programs and activities are a great way to capture their interest and encourage the development of early literacy skills. Many science activities and materials are easy to incorporate into library programs; you may find that you’re already including elements that increase STEM (science, technology, engineering, and mathematics) knowledge, for example, talking about color mixing or identifying and playing with shapes.